BB range vs BTN limp at 25 bb (6-max)
When a recreational player limps from the BTN and you're on the BB, with an effective stack of 25 bb in a 6-max tournament, the solver plays 100.0% of its hands (check 70.0%, raise 5.00 bb 1.7%, all-in 28.3%) and folds 0.0%. These frequencies come from Exploit It's full preflop tree: a chip-EV equilibrium with antes, computed for every position at the table. The limper is a typical recreational player: his limping range is assumed (small pairs, suited aces, connectors, weak broadways, about 19% of hands); you and the other players play equilibrium against it, with an isolation raise or an all-in.
Each cell: the share of each action for that hand, left to right. Gray cell: hand not in the range at this point.
Key takeaways for this spot
- The solver plays 100.0% of the hands that reach this spot, about 1,326 combos out of 1,326.
- Check is the main action for 71.2% of hands: from K9s down to 32o, the weakest hand played this way.
- Raise is the main action for 0.5% of hands: from KK down to KK, the weakest hand played this way.
- All-in is the main action for 28.4% of hands: from AA down to 76o, the weakest hand played this way.
- Conversely, the solver plays hands ranked outside the top 100, such as J6o, J2s, 96s, Q2o.
What changes at 20 bb (7 hands change action)
- KK: raise here, all-in at 20 bb
- A4s: check here, all-in at 20 bb
- A4o: check here, all-in at 20 bb
- T7s: all-in here, check at 20 bb
- 98o: check here, all-in at 20 bb
- 87s: all-in here, check at 20 bb
What changes at 30 bb (6 hands change action)
- KK: raise here, all-in at 30 bb
- KQo: all-in here, check at 30 bb
- A5o: all-in here, check at 30 bb
- 98s: all-in here, check at 30 bb
- 97s: check here, all-in at 30 bb
- T7o: check here, all-in at 30 bb
Frequently asked questions
Which hands should you play from BB, facing a limp, at 25 bb in 6-max?
The solver plays 100.0% of the hands that reach this spot, about 1,326 combos out of 1,326. Check is the main action for 71.2% of hands: from K9s down to 32o, the weakest hand played this way.
What should you do with small pairs (22 to 66) in this spot?
The solver's main action with each hand: 22 all-in, 33 all-in, 44 all-in, 55 all-in, 66 all-in.
What should you do with weak suited aces (A2s to A5s) in this spot?
The solver's main action with each hand: A2s check, A3s check, A4s check, A5s all-in.
How do you train on this spot?
Exploit It's free quiz deals you random hands in this exact spot and shows you the solver's answer after each choice.
- HJ range vs UTG limp at 25 bb (6-max)
- CO range vs UTG limp at 25 bb (6-max)
- CO range vs HJ limp at 25 bb (6-max)
- BTN range vs UTG limp at 25 bb (6-max)
- BTN range vs HJ limp at 25 bb (6-max)
- BTN range vs CO limp at 25 bb (6-max)
- SB range vs UTG limp at 25 bb (6-max)
- SB range vs HJ limp at 25 bb (6-max)
- SB range vs CO limp at 25 bb (6-max)
- SB range vs BTN limp at 25 bb (6-max)
- BB defense vs UTG open at 25 bb (6-max)
- BB defense vs HJ open at 25 bb (6-max)
Equilibrium computed by the Exploit It solver in chip-EV, antes included, open size 2 bb at 25 bb or less and 2.2 bb deeper. The model's range-width caps can make some EVs of unplayed actions optimistic: play the frequencies.